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An Adaptive and Interactive Educational Game Platform for English Learning Enhancement using AI and Chatbot Techniques

Authors

Yichen Liu1, Jonathan Sahagun2 and Yu Sun2, 1Shen Wai International School, China, 2California State Polytechnic University, USA

Abstract

As our world becomes more globalized, learning new languages will be an essential skill to communicate across countries and cultures and as a means to create better opportunities for oneself [4]. This holds especially true for the English language [5]. Since the rise of smartphones, there have been many apps created to teach new languages such as Babbel and Duolingo that have made learning new languages cheap and approachable by allowing users to practice briefly whenever they have a free moment for. This is where we believe those apps fail. These apps do not capture the interest or attention of the user’s for long enough for them to meaningfully learn. Our approach is to make a video game that immerses our player in a world where they get to practice English verbally with NPCs and engage with them in scenarios they may encounter in the real world [6]. Our approach will include using chatbot AI to engage our users in realistic natural conversation while using speech to text technology such that our user will practice speaking English [7].

Keywords

Machine Learning, NLP, Data Mining, Game Development.

Full Text  Volume 11, Number 23