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An Interactive Role-Playing Game based Learning System for History using Artificial Intelligence and 3D Modeling

Authors

Haocheng Yang1 and Tyler Boulom2, 1Immersion academy, USA, 2California State Polytechnic University, USA

Abstract

This paper addresses the challenge of disengagement and lack of motivation among students learning history, often attributed to traditional teaching methods that fail to captivate their interest. We propose an innovative solution through an educational role-playing game (RPG) that integrates adaptive AI to create a personalized, immersive learning environment [1]. This game allows students to explore historical events as active participants rather than passive recipients, enhancing engagement and retention of information. Key technologies include an adaptive AI system that tailors content to individual learning styles and a game-based platform that encourages exploration and decision-making [2]. Challenges such as ensuring historical accuracy, maintaining user engagement, and addressing diverse educational needs were addressed through iterative design and testing, incorporating feedback from real-world classroom settings. Experimental application across various educational scenarios demonstrated significant improvements in student engagement and historical knowledge comprehension. Results indicated that students not only enjoyed learning about history through this interactive platform but also developed a deeper understanding of the subject matter. Ultimately, this RPG-based educational tool offers a compelling alternative to traditional history education, promoting active learning and sustained interest [3]. Its ability to adapt to individual learner profiles and engage students in meaningful ways makes it an invaluable resource in educational environments striving to enhance both learning outcomes and student motivation.

Keywords

Interactive Learning, Educational Role-Playing Games, Unity, Artificial Intelligence

Full Text  Volume 14, Number 11