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Flagged: Cybersecurity Training and Awareness System Through Virtual Reality

Authors

Haya Alhawas, Noura Althemali, Renad Alkhaldi, Renad Alziyadi and Maali Alabdulhafith, Princess Nourah Bint Abdulrahman University, Saudi Arabia

Abstract

With the persistent rapid growth and sophistication of cyberattack attacks, organizations and individuals have a growing need to prioritize cybersecurity measures. The variety of attacks has posed new challenges and made it difficult to defend against all attacks. The existing traditional training methods are inadequate to keep up with the changing nature of cyberattacks. This project will address the essential problems in cybersecurity training, which are lack of awareness, inadequate customization, and the ineffectiveness of traditional methods, and it will offer a streamlined solution to solve these issues. The metaverse is considered the next evolution of the internet and provides significant innovative solutions for various problems. The metaverse has recently entered the education and training sector as an effective tool to enhance immersive learning experiences. With the objective of leveraging metaverse technologies such as virtual reality (VR) for education, training, and awareness. Flagged aims to develop a comprehensive virtual reality (VR) experience for cybersecurity training and awareness, focusing on phishing attacks. The user will work in the security operations center (SOC) and be responsible for monitoring, investigating, and responding to security incidents, focusing on phishing detection. The environment adapts the gamification and peer instruction (PI) learning methods to ensure collaboration and enhance users' practical skills for achieving the best outcomes.

Keywords

Metaverse, Virtual Reality, Cyber security training, Gamification, Peer Instruction, Cyberattacks

Full Text  Volume 14, Number 5